Franck Cuny

Technical Director, Site Reliability Engineering

San Francisco Bay Area | hi@fcuny.net

Technical Director with 15+ years driving reliability transformations at scale in large-scale, physical infrastructure environments.

Led SRE strategy for infrastructure serving 100M+ daily active users at Roblox, driving the transition to cell-based architecture that achieved 99.95%+ availability across owned and operated bare-metal data centers.

Previously spent 8 years at Twitter scaling one of the world’s largest compute clusters across hundreds of thousands of bare-metal nodes, delivering tens of millions in infrastructure cost savings and establishing the reliability practices that underpinned the platform.

Combines deep technical expertise with a focus on building reliability culture—mentoring engineers, establishing production readiness frameworks, and enabling teams to own operational excellence.

Experience

Roblox, San Mateo

Define SRE strategy and technical roadmaps for infrastructure supporting 100M+ daily active users (grown from <50M since 2022) running on owned and operated bare-metal infrastructure across core data centers and edge points of presence. Lead teams of 6 to 10 engineers directly while coordinating cross-functional initiatives involving 20+ engineers across a 40-person reliability organization and 60+ person compute organization.

Drive both technical transformations and cultural change through mentorship, production readiness frameworks, and failure testing practices.

Key Achievements:

Twitter, San Francisco

Led SRE efforts for one of the world’s largest Mesos compute clusters, spanning hundreds of thousands of bare-metal nodes across multiple owned and operated data centers. Served as Tech Lead for a 6-person SRE team supporting compute infrastructure.

Key Achievements:

Say Media, San Francisco

Senior Software Engineer | Aug 2011 - Aug 2014

Platform engineering and operations tooling development.

Linkfluence, Paris

Senior Software Engineer | July 2007 - July 2011

Early engineer leading crawler development and platform architecture. Contributed to open source projects and represented the company at European conferences.